AI Insights · Timothy · October 2024
Top 5 Soccer Games on iOS in Middle East: Q3 2024 Performance
Discover the performance trends of the top soccer games on iOS in the Middle East during Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the Middle East saw dynamic performance trends for the top soccer games on iOS, according to data from Sensor Tower. Let's explore the key metrics for these popular games.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced fluctuations in its weekly revenue, starting strong at approximately $118.7K in early July and ending with $74.8K by the end of September. Weekly downloads peaked at around 31.9K during the week of September 23. Meanwhile, the game maintained a robust user base, with active users peaking at approximately 527K in late July and again nearing 520K in late September.
Top Eleven Be a Soccer Manager by Nordeus displayed a consistent increase in weekly revenue, reaching $35K in mid-August, but saw a gradual decline to $24.2K by the end of the quarter. Downloads witnessed a significant spike to 12.5K in mid-August, though they tapered off towards the quarter's end. Active users peaked at around 43.8K in mid-August, before settling to about 31.4K by the end of September.
eFootball™ from KONAMI showed a notable surge in weekly revenue, reaching $35.4K in early September before stabilizing around $20.7K by the end of the quarter. Downloads increased significantly in September, peaking at 12.8K mid-month. Active users also rose during this period, reaching a high of approximately 135.5K in mid-September.
Captain Tsubasa: Dream Team by KLab Inc. saw varied revenue trends, with peaks at $24.4K in early July and a resurgence to $19.1K in late September. Downloads remained relatively low, with a slight increase to 661 in early July. Active users showed a downward trend, starting from 922 in early July and dropping to 573 by the end of the quarter.
Lastly, Online Soccer Manager (OSM) by Gamebasics BV had a steady revenue stream, peaking at $15.5K in late July before decreasing to $9.2K by the end of September. Downloads were stable, with a slight increase in early August, reaching 1.9K. The game maintained a consistent active user base, averaging around 72K throughout the quarter.
For deeper insights and more detailed analysis, visit Sensor Tower's comprehensive reports.